ServerRedundancy Class
Name | Description | |
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ServerRedundancy(RunObj, int) | Construct the instance |
Name | Description | |
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IsPrimary | Gets the server's IsPrimary state. | |
IsRedundancyEnabled | Gets the server's IsRedundancyEnabled state. | |
IsSecondary | Gets the server's IsSecondary state. | |
IsStandByActive | Gets the server's IsStandByActive state. | |
IsSwitchToPrimaryEnabled | Gets the server's IsSwitchToPrimayEnabled state. | |
LastSwitchTime | Gets timestamp of LastSwitchTime start. | |
LastSwithReason | Gets the server's LastSwithReason used. | |
PairStartedTime | Gets timestamp of PairStartedTime start. | |
PrimaryIP | Gets the server's PrimaryIP used. | |
PrimaryPort | Gets the server's Primary Port used. | |
RedundancyPendingObjects | Gets number of redundancy pending objects to sync. | |
SecondaryIP | Gets the server's SecondaryIP used. | |
SecondaryPort | Gets the server's Secondary Port used. | |
UpdateSolutionIPPathName | String IP and pathname of source project used to update project. | |
UpdateSolutionOnInactiveServer | Flag used to indicate if project will be updated on inactive server. |
Name | Description | |
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ForceRedundancyRefreshValues() | Force resend all objets to standby [Redundancy] | |
SwitchToStandby() | Begin switch to standby [Redundancy] |
T.Modules.ServerStation.ServerRedundancy